How to meet people at trivia nights and board game cafes
Trivia nights and board game cafes work for meeting people because the activity does the talking for you. You're on a team with a shared goal, there's a built-in topic every two minutes, and you can leave at the end without anyone feeling rejected. Show up alone, ask to join a team or table, be useful and friendly for the evening, and the rest tends to follow from there.
Why these settings are easy to talk in
At a bar, you have to invent a reason to speak to a stranger. At a trivia night, the question on the screen is the reason. Team formats also give you three things that cold conversations lack:
- A shared task. You're both trying to remember the capital of Mongolia, so you're on the same side from minute one.
- Natural pauses. Rounds end, answers are handed in, and there's a break. You can chat or step away without it being weird.
- Low stakes. Nobody expects a first night to turn into anything. That takes pressure off both of you.
Board game cafes work the same way, with the bonus that many games need conversation: negotiating in a trading game, bluffing in a social deduction game, or talking through a cooperative puzzle.
Research on strangers points in a similar direction, with a caveat. In a set of studies, Epley and Schroeder (2014) had Chicago-area commuters either chat with a stranger, sit quietly or keep to their routine. Those who talked reported a happier trip than those who didn't, though a separate group of commuters had predicted the opposite. This is based on a summary, not the paper, which gave no sample sizes. The field part was commuters in one city, and the sample sizes aren't available. It suggests people tend to underestimate how pleasant talking to a stranger can be. It doesn't say how a flirty conversation would go.
Joining a team when you're alone
Most trivia nights allow solo players or small teams and will place you if you ask.
- Check the venue's page or social posts a day ahead. Many say whether solo players are welcome and what time registration closes.
- Arrive 15 to 20 minutes early. Teams are still forming, and the host is often free to help.
- Ask the host or staff. "Hey, I'm solo tonight. Is there a team that could use one more?" works fine. Some hosts will walk you over.
- Or ask a team directly. Look for a table with an empty chair and say: "Is this seat taken? I'm on my own, and I'm decent at geography. Mind if I join?" Smile, wait a beat, and accept either answer.
- Offer a specialty. Naming a category you know (movies, sports, history) gives the team a reason to say yes.
If a team says no, they're probably full or already have an established group. Move on to the next table. It's not a verdict on you.
At board game cafes, ask staff which tables have open seats or which games take new players. Some run beginner or "learn to play" nights, which are an easy way in if you can find one.
What to say
You don't need clever lines. You need a few easy ones about the activity:
- "Do you know this one? I'm blanking."
- "I'll go with B, but I'm not confident."
- "Who here knows the rules for this? I'm new."
- "Great call on that last one. How'd you know?"
- After a round: "How are we doing? Should we celebrate or panic?"
Keep your first night about the team. Ask names, learn them, and use them. Pay attention to who's quiet and ask them what they think: "What's your gut on this?" Tonight you're a teammate first. How to make small talk and group conversation skills both have more openers and ways to keep a chat moving.
Being a good teammate is the actual strategy
Some habits people notice, and that tend to make a table pleasant:
- Don't dominate. Say your answer once, then let the team decide.
- Own wrong guesses with humor. "That one's on me" lands better than blaming.
- Be a good sport about losing. Cheer for the winning team if you can.
- Put your phone away. Some trivia nights ban phones during rounds, and even where they don't, it signals you're elsewhere.
- Stay for the whole thing. Leaving after round three tells the team you weren't invested.
None of this is a trick. It's what makes the evening fun for everybody, which is the same reason it works.
Following up with the group
At the end of the night, have a plan that isn't just "see you around."
- Ask for the team name or the group chat. "Are you guys here every week? I'd like to come back." It's an easier question to answer yes to than an out-of-the-blue request for a number.
- Come back the following week. Seeing the same faces twice turns strangers into regulars. Weekly events are better for this than one-off events.
- Suggest a group thing. "A few of us could grab food after next time" is easy to accept or decline.
- Follow on social media only if it comes up. If people swap handles, fine. Don't ask for one in the first hour.
For more on solo events, see going to events alone, and for the longer game of finding communities that fit you, meeting people through hobbies. Other weekly settings with the same repeat-contact advantage are rec sports leagues and climbing gyms.
When to ask someone out
If you're interested in someone on your team, the advice is the same as anywhere: get to know them, notice how they respond, and be direct and kind when you ask. A few specifics for this setting:
- Wait until you've seen them at least twice if it's a recurring event. It shows consistency and gives you both a chance to see if there's rapport.
- Ask when you're apart from the group, like on the way out or while ordering at the bar, so neither of you feels watched.
- Keep it simple and easy to decline: "I've had a great time on this team. Want to grab a coffee sometime, just the two of us?"
- If it's a no, it's a no. Stay friendly and keep playing. Treat the team the same as before. If you want the table to stay comfortable, don't make anyone wish they'd stayed home.
- If the answer is "maybe" or a friendly dodge, don't press. You'll know more next week.
How to ask someone out covers the asking itself, and friendly or flirting helps when you can't tell how someone feels.
What to do next
- Pick one weekly trivia night or board game cafe within 20 minutes of you and note its registration time.
- Go this week and stay for the whole night. Your goal is to learn three names, not to leave with a number.
- Use one opener from the list above in the first 10 minutes.
- Ask one person a question that isn't about the trivia, like what they do on weekends. Keep it light.
- Come back the next week and the one after. Three visits tell you far more than one.
- Ask about a group meetup after your third night, not before.
If you track your outings in Run Game, you can name a session after the venue and put the names and what you'd do differently in its notes. The Map's "Near you" lets you post a plan to go out or ask to join someone's, which can help if you'd rather not turn up solo.
Sources
- Epley, N., & Schroeder, J. (2014). "Mistakenly seeking solitude." Journal of Experimental Psychology: General. Read through the Chicago Booth Review's summary, not the paper: chicagobooth.edu/review/talk-to-a-stranger-itll-make-you-happier.
- Team-joining scripts, opener lines and timing are advice, not findings from a study.