Run Game The game

What is pickup? The pickup community explained

Updated 5 min read

Pickup rests on one idea: meeting women is a skill, and skills get better with practice. Everything else (the jargon, the coaches, the paid weekends, the YouTube channels) grew on top of that.

If you've run into words like "sarging," "IOIs," or "inner game" and want to know what you're looking at, here's the plain explanation.

What pickup is

Pickup is the practice of deliberately getting better at meeting and attracting women, mostly through cold approach: walking up to someone you don't know and starting a conversation. The people who teach it, or who are deep into it, are called pickup artists, or PUAs. The wider scene of forums, coaches, books, and local groups is called the seduction community or the pickup community.

It's been overwhelmingly men learning to approach women. That's who formed the community and who it has always marketed to.

Where it came from

Advice books on the subject go back decades. Psychologist Albert Ellis co-wrote The Art of Erotic Seduction with Roger Conway in 1967, and Eric Weber's How to Pick Up Girls! came out in 1970.

The modern community has a clearer starting point. Ross Jeffries began teaching "Speed Seduction" workshops in 1988, built on neuro-linguistic programming. In 1994 one of his students, Lewis DePayne, started the Usenet newsgroup alt.seduction.fast, where men swapped techniques and wrote up their nights out. That habit of trying something, reporting back, and getting feedback became the backbone of everything after.

It went mainstream in September 2005, when journalist Neil Strauss published The Game, his account of learning from a pickup artist called Mystery. The book hit the New York Times bestseller list. VH1 followed in August 2007 with The Pickup Artist, a reality show hosted by Mystery. The full timeline is in a short history of the pickup community, and the main names are in famous pickup artists.

The main schools of teaching

Pickup isn't one method. Over about 35 years it's gone through several styles, and you'll still find all of them taught somewhere.

Style Era Core idea Best-known names
Speed Seduction Late 1980s on Language patterns from NLP that describe feelings vividly Ross Jeffries
Cocky and funny Early 2000s Confidence and teasing humor create attraction; niceness alone doesn't David DeAngelo
The Mystery Method Early to mid 2000s A step-by-step model with phases, openers, and routines Mystery, Love Systems
Natural and inner game Mid 2000s on Drop scripts, fix your mindset and energy, react to the moment Real Social Dynamics
Direct and honest 2010s State your interest plainly and let rejection filter Mark Manson
Daygame 2010s on Stop women on the street or in shops during the day London daygame coaches
YouTube infield 2010s on Learn from filmed real approaches and breakdowns Playing With Fire, Simple Pickup

How and why the teaching shifted between these is covered in how pickup advice changed.

What people in the community actually do

Strip out the vocabulary and most of the activity looks like this:

The community also split the skill in two: inner game and outer game. Inner game is your beliefs, nerves, and sense of self-worth. Outer game is what you say and do. Many coaches put most of their teaching into the first half.

Why men get into it

Reasons vary, and a common one is that something isn't working. Maybe you've never asked anyone out. Maybe your social circle is small, the apps haven't led to many dates, and you can't remember the last time you met someone new in person. Maybe you moved to a new city.

Pickup offers a structure: specific things to say, specific places to go, specific numbers to hit. Some men say the structure matters less than the permission. It tells you that walking up to a stranger is a normal thing to do and that getting turned down is part of the process, not proof something is wrong with you.

What results look like

Men in the community report progress in counts: approaches, numbers, dates. Many beginner field reports describe a similar pattern. The first stretch is mostly rejections and awkward exits, and the first real gain is that approaching stops feeling frightening. The numbers and dates come after that.

That's why so much pickup advice is about volume and routine rather than lines. A plan you'll actually repeat every week beats a better plan you do once.

What to do next

  1. Pick one place and time this week. "Saturday, 1 to 3 p.m., the busiest shopping street near me" is a plan. "Sometime this weekend" isn't.
  2. Do three approaches, nothing more. Use a plain direct opener: "Hi, I saw you and wanted to say hello. I'm [name]." Stop at three so it's repeatable next week.
  3. If she isn't interested, close it out. "No worries, have a good one," and walk on. That's the whole skill for the first month.
  4. Write five lines afterward. Where you were, what you said, how she reacted, where it ended, one thing to change. That's a field report.
  5. Repeat for four weeks before buying anything. After 12 approaches you'll know what your actual sticking point is, and you'll know which course or coach, if any, speaks to it.
  6. Read one book and watch one channel, not ten. Mark Manson's Models is a common first read; any channel that shows full, unedited approaches works for footage.

Run Game is built for steps 2 through 5: log each approach as a success or rejection, watch your streak, find a wingman nearby with a plan on the Map's Near you, and post your field reports in the forum.

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